Justin Gibbs, Technical Producer


Game Development Experience

Risk of Rain 2 – Producer

14 Developers - Unity Engine

  • Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned

  • Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases

  • Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games

Eye of the Storm Prototype – Producer

12 Developers - Unreal Engine

  • Executed a 6-week production plan to deliver a prototype, presentation, and other pitch materials in a short but rigid timeline

  • Cultivated and delivered a pitch, developed a production plan, and organized playtests for the pitch process to major publishers

  • Engineered networked resource spawners and anomaly events for the gameplay demo for Eye of the Storm

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Infection Prototype – Producer

15 Developers - Unreal Engine

  • Developed the team understanding of rapid prototyping and facilitated our playtesting driven iterations

  • Worked closely with Game Designer to set sprint scope and direction to guide our team through pre-production

  • Tracked sprint progress against our defined goals and was responsible for communicating results to internal stakeholders

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DOOM and DOOM 2 (2019) – Producer

14 Developers - Unity

  • Incorporated Agile into our team’s process to encourage teamwork, handle changing expectations, and promote rapid development

  • Handled feature requests from the client by estimating features with the team and grooming the project backlog

  • Negotiated with clients on feature sets, deadlines, and expectations for pre-launch milestones and post-launch updates

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Prey: Typhon Hunter – Associate Producer/Junior Programmer

10 Developers - Unreal Engine

  • Introduced and coached basic Agile concepts like feature backlogs, stand-up meetings, and sprints to our development team

  • Collaborated with animators and artists to develop the mimic leap ability and the mimic attack/kill sequence

  • Worked with clients and internal leadership to manage deliverables and expectations for milestones

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Lost in the Dark – Producer

17 Developers - Unreal Engine

  • Organized playtesting sessions for different teams while training them in effective data collection practices

  • Communicated vertically and laterally as the link between the team and stakeholders

  • Mentored inexperienced leads by setting team organizational norms and stressing organization and accountability

Auxilium – Co-Producer

49 Developers - Unreal Engine

  • Served as a conduit of vertical communication between two sub-teams, a group of project leads, and stakeholders

  • Implemented JIRA as a tool for monitoring and tracking task movement for two sub-teams during sprints

  • Scrum Master duties for sub-teams and for a team-wide scrum of scrums

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The Grove – Team Lead/Lead Programmer

5 Developers - Unity

  • Collaborated with the Game Designer to plan out a schedule of deliverables based on game design specifications

  • Ensured accountability and communication throughout the team as the Scrum Master during stand-up and planning meetings

  • Programmed all major features and held pair programming sessions with level designers to teach programming skills


Education

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SMU Guildhall – Plano, TX

  • Masters of Interactive Technology, Digital Game Development, Specialization in Production

2018

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University of the Pacific – Stockton, CA

  • Masters of Science in Engineering Science, Specialization in Computer Science ­

  • Bachelors of Science in Computer Science, Specialization in Games and Simulation

  • Minor in Applied Mathematics

2016


Game-Related Projects

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Thesis: Creating and evaluating A Data ­Collection tool – Independent Researcher

1 Developer – 8 Months - Unreal Engine

  • Researched industry best practices for data collection and tool development in the gaming industry

  • Developed a tool according to best practices and implemented the tool with two student projects for evaluation purposes

  • Presented findings and defended work as part of thesis defenses, and again in a thesis honors presentation

The Avatars Project – Co-Producer

7 Developers – 8 Weeks - Unity

  • Produced one of two scenes for a virtual reality application designed to train young adults for stressful social situations

  • Scheduled milestones around a delivery schedule and provided customers with VR installation

  • Researched and added environmental sounds to the scene to improve the immersion of our users

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STUDY: TEACHING WITH VR APPLICATIONS – Researcher and Developer

3 Developers – 6 Weeks - Unity

  • Developed a virtual reality application in Unity to teach users how to change tires on a car in real-time

  • Held a research session and made a presentation comparing the effectiveness of our application to learning from a video

  • Documented our findings and gave a presentation discussing the benefits of kinetic learning over auditory and visual learning

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DEVELOPING games TO TEACH CS1 – Team Lead, Programmer

5 Developers – 10 Weeks - Unity

  • Developed a phone application in Unity to help CS1 students review materials related to variable scope

  • Coordinated a team to make art assets, program, test, and iterate on the application with scheduled deliverables

  • Researched educational games and applied basic fundamentals to puzzles that stimulate users while teaching academic concepts


Additional Work Experience

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Excel Boys Volleyball – Assistant Coach

12 Team Members – 10 months

  • Trained athletes to improve themselves every day by teaching fundamentals of volleyball and team communication

  • Organized groups of athletes at tournaments, camps, tryouts, and practices to maximize value earned from court time

  • Studied team-development under a coach with over 40 years of experience at the college, professional, and Olympic levels

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SMU GUILDHALL – Production Teaching assistant

55 Developers – 16 weeks – Unreal Engine

  • Mentored and guided production students through the process of working with a large team and keeping the team organized

  • Helped identify leadership candidates through observation and interviews, and helped construct an organization chart for the team

  • Offered feedback to students in the form of face-to-face peer evaluations at every major milestone

Financial Industry Computer Systems – Summer Programming Intern

15 Team Members - 8 weeks - .NET Framework

  • Upgraded software from PowerBuilder to .NET environment while complying with strict design specifications

  • Interacted daily with the quality assurance team to improve the product and ensure adherence to design

  • Gained experience by participating in daily scrum meetings and other software development methodologies as a developer

Volleyball Club Dallas – Founder, Head Coach, Assistant Coach

Numerous Team Members – 12 weeks

  • Created a hierarchical structure for coaches, board members, and club directors to have individual swim-lanes

  • Communicated with parents and young student-athletes for recruiting and organizational purposes

  • Developed a practice plan prior to each practice to continue growth of athletes and move the team towards our collective goals


Additional Leadership Experience

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Pacific Men’s Club Volleyball – Coach, Captain, Vice President, Treasurer

Numerous Team Members – 3 Years

  • Balanced onboarding new recruits and challenging experienced athletes to improve the team across the board

  • Cultivated a culture of accountability and dedication to team norms and goals to set up the team for success

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Pacific Division 1 Men’s Volleyball – Libero

Numerous Team Members – 2 Years

  • Participated in team goal-setting meetings and worked towards the achievement of those goals over a two-year span

  • Held teammates accountable to team culture statements and integrated new athletes to the team culture and vision


Beta Theta Pi: Eta Kappa Chapter – VP of Member Ed, Ritual Chair, Founding Father

Numerous Members – 5 Years

  • Collaborated with other Vice Presidents to schedule, budget, and plan events for the fraternity over the course of a year

  • Prepared a team for ritual events like induction, initiation, and other important events held for our chapter and nearby chapters


Skills

Tools

  • Agile with Scrum

  • Sprint and Project Planning

  • Scheduling

  • Budgeting

  • C++, C#, Python

  • Blueprint Scripting

  • Team Culture Development

  • Blocker Identification

  • Team Organization

  • Tool Development

  • Data analysis

  • Coaching and Mentoring Employees

  • Jira

  • Notion

  • Confluence

  • Microsoft Office Suite

  • Slack

  • Wiki

  • Unity

  • Unreal Engine

  • Perforce

  • Visual Studio

  • OBS

  • Airtable