Technical Producer
Skills
Risk Mitigation Progress Tracking
Expectation Alignment
Data Collection and Analysis
Filter and Dashboard Creation
Workflow Automation
Roadmap Planning
Resource Allocation
Cross-Functional Team Alignment
Priority Balancing
Status Updates
Tools
Visual Studio
Unreal Engine
Unity
Zoom
Jira
Confluence
Slack
Microsoft Office Suite
Microsoft Outlook
Game Development Experience Summary
Concord – Technical Producer
180 Developers - Unreal Engine
Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned
Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases
Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games
Risk of Rain 2 – Producer
14 Developers - Unity Engine
Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned
Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases
Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games
DOOM and DOOM 2 (2019) – Producer
14 Developers - Unity
Incorporated Agile into our team’s process to encourage teamwork, handle changing expectations, and promote rapid development
Handled feature requests from the client by estimating features with the team and grooming the project backlog
Negotiated with clients on feature sets, deadlines, and expectations for pre-launch milestones and post-launch updates
Prey: Typhon Hunter – Associate Producer/Junior Programmer
10 Developers - Unreal Engine
Introduced and coached basic Agile concepts like feature backlogs, stand-up meetings, and sprints to our development team
Collaborated with animators and artists to develop the mimic leap ability and the mimic attack/kill sequence
Worked with clients and internal leadership to manage deliverables and expectations for milestones
Additional Leadership Experience Summary
Spaceneedle Volleyball Foundation – Current Head Coach 17s
Studied coaching and team development under coaches with experience at the college, professional, and Olympic levels
Set team and individual goals with attached measurables to help us track progress towards reaching our volleyball goals
Built culture through rituals, culture statements, and reading leadership books to teach fundamentals of being a teammate
Beta Theta Pi: Eta Kappa Chapter – VP of Member Ed, Ritual Chair, Founding Father
Collaborated with other Vice Presidents to schedule, budget, and plan events for the fraternity over the course of a year
Prepared a team for ritual events like induction, initiation, and other important events held for our chapter and nearby chapters
Pacific Division 1 Men’s Volleyball – Libero
Participated in team goal-setting meetings and worked towards the achievement of those goals over a two-year span
Held teammates accountable to team culture statements and integrated new athletes to the team culture and vision
Education Summary
SMU Guildhall – Plano, TX
Masters of Interactive Technology, Digital Game Development, Specialization in Production
2018
University of the Pacific – Stockton, CA
Masters of Science in Engineering Science, Specialization in Computer Science
Bachelors of Science in Computer Science, Specialization in Games and Simulation
Minor in Applied Mathematics
2016