Technical Producer


Skills

  • Risk Mitigation Progress Tracking

  • Expectation Alignment

  • Data Collection and Analysis

  • Filter and Dashboard Creation

  • Workflow Automation

  • Roadmap Planning

  • Resource Allocation

  • Cross-Functional Team Alignment

  • Priority Balancing

  • Status Updates


Tools

  • Visual Studio

  • Unreal Engine

  • Unity

  • Zoom

  • Jira

  • Confluence

  • Slack

  • Microsoft Office Suite

  • Microsoft Outlook


Game Development Experience Summary

Concord – Technical Producer

180 Developers - Unreal Engine

  • Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned

  • Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases

  • Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games

Risk of Rain 2 – Producer

14 Developers - Unity Engine

  • Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned

  • Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases

  • Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games

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DOOM and DOOM 2 (2019) – Producer

14 Developers - Unity

  • Incorporated Agile into our team’s process to encourage teamwork, handle changing expectations, and promote rapid development

  • Handled feature requests from the client by estimating features with the team and grooming the project backlog

  • Negotiated with clients on feature sets, deadlines, and expectations for pre-launch milestones and post-launch updates

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Prey: Typhon Hunter – Associate Producer/Junior Programmer

10 Developers - Unreal Engine

  • Introduced and coached basic Agile concepts like feature backlogs, stand-up meetings, and sprints to our development team

  • Collaborated with animators and artists to develop the mimic leap ability and the mimic attack/kill sequence

  • Worked with clients and internal leadership to manage deliverables and expectations for milestones


Additional Leadership Experience Summary

Spaceneedle Volleyball Foundation – Current Head Coach 17s

  • Studied coaching and team development under coaches with experience at the college, professional, and Olympic levels

  • Set team and individual goals with attached measurables to help us track progress towards reaching our volleyball goals

  • Built culture through rituals, culture statements, and reading leadership books to teach fundamentals of being a teammate

Beta Theta Pi: Eta Kappa Chapter – VP of Member Ed, Ritual Chair, Founding Father

  • Collaborated with other Vice Presidents to schedule, budget, and plan events for the fraternity over the course of a year

  • Prepared a team for ritual events like induction, initiation, and other important events held for our chapter and nearby chapters

Pacific Division 1 Men’s Volleyball – Libero

  • Participated in team goal-setting meetings and worked towards the achievement of those goals over a two-year span

  • Held teammates accountable to team culture statements and integrated new athletes to the team culture and vision


Education Summary

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SMU Guildhall – Plano, TX

  • Masters of Interactive Technology, Digital Game Development, Specialization in Production

2018

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University of the Pacific – Stockton, CA

  • Masters of Science in Engineering Science, Specialization in Computer Science ­

  • Bachelors of Science in Computer Science, Specialization in Games and Simulation

  • Minor in Applied Mathematics

2016