Lost in the Dark

Platform: PC · Engine: Unreal · Team size: 17 · Timetable: 6 Months

Lost in the Dark is a PC horror-exploration game designed by Sleepless Dreamer Studios. Lost in the Dark follows Caroline and she wakes up in a nightmarish mansion and makes her way back to the safety of her room. Trapped in the mansion with her is a monster known only as Bagman who is trying to steal the light away from Caroline. Lost in the Dark is a game about exploration and the juxtaposition of light and dark. 

My role on Lost in the Dark was that of Producer. I spent the entirety of the project in a traditional production role where I scheduled milestone deliverables, scoped the project, and coached my team through developing our team culture. In addition to my duties contributing to the efficiency and effectiveness of our internal processes, I acted as the connection point between the team and the stakeholder group along with my Game Designer. At the end of the project I was responsible for representing our team at the SMU Guildhall IP Showcase Event where I presented Lost in the Dark to potential investors and employers.


Contributions

Role: Producer (Student)

  • Scheduled project with user research and deadlines

  • Worked with Game Designer to scope the game vision

  • Fostered team culture of honesty and accountability

  • Orchestrated presentations to stakeholders

  • Ran user research feedback sessions

  • Performed Scrum Master duties

  • Organized sprint plans in sprint planning meetings

  • Designed credits sequence