Prey: Typhon Hunter
Platforms: PC, PS4, XB1 · Engine: Unreal · Team size: 10 · Timetable: 5 Months
Nerve worked with Arkane Studios to bring Prey into the Unreal Engine to create a multiplayer prop hunt and VR escape room DLC. In the multiplayer mode, players played as either a mimic, hiding as objects in the level, or Morgan, tasked with finding and killing all of the mimics. Additionally, there were three VR escape rooms to expound on backstory and give players a deeper look into the world of Prey.
I joined the project about halfway through as an associate producer and junior programmer. As a producer, I was able to contribute immediately by helping the team better understand the magnitude of feature asks from the client. I worked through estimates with the team and got an understanding of how long we thought the work was going to take. Additionally, I introduced some basic scrum elements to the team like daily stand-ups and working in sprints that helped us be more productive as the project moved on. As a programmer, I owned a large part of the mimic’s leap attack, working on generating a spline to show the player where they were going to leap and if it would be successful or not. I also worked closely with an animator on the death sequence between the mimic and Morgan. Lastly, I collaborated with artists to reuse the theater scene to show the credits in both VR and non-VR.
Contributions
Role: Associate Producer, Junior Programmer
Introduced and coached basic Agile/Scrum concepts like feature backlogs, stand-up meetings, and sprints to our development team
Collaborated with animators and artists to engineer the mimic leap ability and the mimic attack/kill sequence
Worked with clients and internal leadership to manage deliverables and expectations for milestones