Doom / Doom 2
Platforms: PC, PS4, XB1, Switch, iOS, Android · Engine: Unity
Team size: 14 · Timetable: 14 Months
Nerve updated Doom and Doom 2 as separate releases to work on modern platforms (PC, PS4, XB1, Switch, iOS, Android). We aimed to be as true as possible to the original game by running the original engine natively, while upgrading certain features of the game. To this end, we pitched and delivered a Unity wrapper for the original games that would handle porting, localization, and DLC. Additional upgrades include adding Bethesda Net support and providing basic quality of life changes to improve playability in 2019.
I was the floor Producer on the DOOM and DOOM 2 ports working with the development team to deliver quality work on schedule. We built the team’s process from the ground up, implementing Agile with Scrum fundamentals. We set milestone and sprint deliverables and tracked our progress against those goals to deliver status reports to id. We developed a certification plan to get both titles through cert across all six platforms for release. We brought on four internal testers during the project and I worked with them to develop testing plans using acceptance criteria from the engineers. We had some rocky milestones as we were figuring out our processes and our first foray through certification was eventful, but we learned from our mistakes and started to deliver more consistently at the end of the project.
Contributions
Role: Producer
Shipped a free content update across five platforms and the first major DLC on Steam, with console ports planned
Juggled two simultaneous initiatives / teams to develop content for live releases while merging multiplatform codebases
Facilitated the content team’s creation of 5 different levels and three enemies from concept to ship as part of a DLC
Coordinated deliverables between the internal dev team, publishing department, internal support teams, and Hopoo Games
Helped the team evolve their indie processes by tapping into available AAA resources like VFX, animation, and outsourcing